12 Basic Paintball Rules To Keep You In The Game
By Andrea Wilson, Fri Dec 9th
Knowing some basic paintball rules will make your first gamemuch more enjoyable. When you know the rules, you won't show updressed inappropriately or with the wrong equipment and marker.At the least, knowing the rules can save you some embarrassment;at the most, it can save you from finding out you're not allowedto play.
1. Eliminations and Markings
According to the American Paintball League's rules fortournament paintball, "A player is eliminated from the game whenhe is marked anywhere on his body, clothing or equipment with aquarter-sized or larger splat caused by a direct hit from asingle paintball." The size of the splat that indicateselimination may vary from tournament to tournament and field tofield. Tournaments may also have rules for other kinds of marks,including the size of combined splats.
Other considerations will be: who to eliminate if two playersare hit at the same time (usually both), what a player should doif they think they're hit but can't see the mark, how persistenta player is in seeking verification from a referee, etc.
2. Vandalism
Shooting at anything outside the shooting range and playingfield will be considered vandalism. Cars, spectators, lights,speakers, buildings, birds, and critters are OFF LIMITS!
3. Gun Safety
You must use a barrel blocking device except when in the playingfield or on the shooting/chronograph range. A barrel blockingdevice could be a barrel plug or sock. A plug goes into thebarrel, whereas a sock fits over the barrel.
A chronograph is a device that uses sensors to measure thevelocity (speed) of a paintball leaving the barrel. You will berequired to check your gun's speed at any commercial paintballfield. Paintball guns are capped at 300 feet per second, butsome fields will require a velocity of 280 FPS or less (e.g.,for playing indoors or at night).
Your marker will be chronographed before every game. Tournamentplayers may be required to have their gun chronographed duringand after the game as well. Penalties are applied for tournamentplayers found with "hot guns" unless the player asks for achronograph.
Fully automatic guns and guns with autoresponse triggers are notallowed on commercial paintball fields or in tournaments.
4. Insurance and Waiver Forms
You will be required to sign a waiver to relieve the paintballfield or organization of any liability if you get hurt, or yourequipment is damaged or stolen. If you are concerned aboutpersonal injury insurance or theft insurance, you should checkwith your insurance agent. An example of a waiver can be foundhere: http://www.diehardpaintball.com/cgi-bin/waiver.asp.
5. Surrender
Many fields will expect you to follow their recommendations forsurrender. In other words, if you are 5, 10, 15 or even 20 feetfrom an opposing player, you should ask them to surrender. Ifthey fire at you instead of surrendering, you are usually freeto return fire.
6. Structures
Climbing on bunkers, structures, buildings, logs and trees isnot usually allowed in tournaments or on commercial paintballfields. Altering structures, trenches or bunkers is also notallowed. However, both these things may actually be encouragedin scenario games.
7. Referees and Judges
The decisions of referees or judges (tournaments) are final.Arguing with a referee will get you eliminated from the game. Ifyou need to dispute a point with a referee,